NEXT GATE {{ gateH }} · {{ gateType }}
Time the gate.
The next milestone block is counting down. Broadcast so your transaction lands inside it.
Pick. Broadcast. Land.
FOUR STEPS · ONE GATE
THE TIMELINE
One block per slot.
Blocks run left to right. Sealed blocks are dark glass. Open slots are ahead of the head. Hover a slot and the brackets close on its landing window.
{{ b.hi }}
{{ b.lo }}
{{ b.sub }}
{{ b.tip1 }}
{{ b.tip2 }}
TIMELINE · HEAD {{ headH }}
Time the gate.
Pick a gate. Watch the head approach. Broadcast when the cursor enters the bracket.
PICK A GATE
TARGET · {{ gateType }}{{ gateBlocks }} · {{ gateEta }}
{{ gateH }}
{{ note }}
{{ tr.label }}{{ winMs }} ms window
{{ ctl.plateMain }}
{{ ctl.plateSub }}
CHAIN · SCRUB TO REVIEW
{{ b.hi }}
{{ b.lo }}
{{ b.sub }}
{{ b.tip1 }}
{{ b.tip2 }}
{{ focus.h }} · {{ focus.kind }}
{{ focus.line }}
GATE LOG{{ logSummary }}
{{ r.t }}
{{ r.h }}
{{ r.res }}
{{ r.detail }}
{{ r.tag }}
GATES · EPOCH {{ epoch.n }}
Gates ahead.
Every milestone by height and clock time. Set one as your target.
EPOCH {{ epoch.n }} · {{ epoch.range }}{{ epoch.pct }} SEALED
{{ epoch.detail }}
UPCOMING
RECORDED
{{ r.h }}{{ r.res }}
A gate is a height.
Your transaction lands in the first block sealed after it arrives. Arrive while the block before the gate is open, and it lands inside the gate.
ONE GATE, IN TIMEGATE = T
ARRIVES → LANDS IN T
{{ d.label }}
BROADCAST WINDOW · {{ winMs }} ms
= arrival band − 2.6 s latency − {{ jit }} ms jitter each side
{{ f.q }}
{{ f.a }}